MTT Mode
Andrey Vasiliev avatar
Written by Andrey Vasiliev
Updated over a week ago

If you are analyzing MTT, you must use the MTT mode. If this mode is not selected, ICMIZER calculates the hand as if the player at the SNG table or the MTT final table.

We recommend using ICM $EV because you will see the results in dollars, which allows you to figure out the importance of the hand, and also quickly interpret the cost of your mistake as a percentage of ROI. To do this, open the ICMIZER tournament selector and select the ICM $EV mode. It is also necessary to input the prize pool of the tournament in the “Prize Pool” text box.

Select from the list the structure of the tournament that you want to figure out using ICMIZER.

When you have selected the calculation type and structure of the tournament, close the tournament selector and load the tournament hand history file. Click “Auto-analyze hands”, then “Open file with histories” and select the hand history file for loading.

Because the loaded tournament is MTT, then it is necessary to check the “MTT Mode” checkbox and input the number of participants, the starting stack, and the total number of chips in the tournament.

If on the previous step the Chip EV mode was selected, then the MTT mode cannot be activated, because it works only with ICM calculations.

When the autoanalysis is completed, the MTT control panel will show up in the hands that were played before the final table.

There are several items in the MTT control panel, but one of the main ones is the “Remaining players”. If you place the cursor in this text box, a popup with an explanation will appear.

The MTT control panel also displays the generated player’s stacks at other tables, which will be used in the calculations.

How the generation of player’s stacks at other tables works:

1) If this is a regular MTT tournament, then after the player has input the total number of chips in the tournament, ICMIZER analyzes the average stack at the table and divides the total amount of chips into it. So we get the number of players in the tournament during the hand. If the sum of the chips at the table is equal to the total number of remaining chips in the tournament, then this is the final table. If not, then stacks are generated at other tables.

2) If this is a PKO (progressive knockout) tournament, then the balance of the bounty pool is additionally calculated using a complicated formula, i.e., how many bounties remained in the tournament’s bounty pool when the hand was played. Further, according to an advanced algorithm, ICMIZER generates stacks and assigns bounties to them under real bounty rules. As a result, ICMIZER generates bounty values that are incredibly close to the original bounties in the tournament.

If you somehow saved the information about the current stacks when the hand was played, then in the manual generation mode, you can easily and quickly input the stacks of the remaining players at other tables.

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